

Codename 47 was far more restrictive, but Silent Assassin has some real gems. Silent Assassin's biggest achievement is its use of sandbox environments to create open-ended levels that offer a variety of different approaches and takedowns. There's an added tension and mystery, although-based on the many downsides-I think IO were probably right to leave this style behind. It's an annoying game, but-partly because of that-a more thematically interesting one too. Silent Assassin, in contrast, is far more chaotic and obtuse. They're more accessible too-the chokehold in particular providing an easier and always reliable non-lethal takedown option that honestly might be a little too forgiving. They're less chaotic as a result, letting you plan and execute based on a known set of variables that behave consistently. Hitman's latest trilogy is more clean and clinical than these old games, precisely because of how much information you're given upfront. And while it doesn't make much sense that 47 would instinctively know this, it sure removes a lot of the frustration. A UI indicator outright tells you if a guard can see through your disguise. But newer Hitman games are much more transparent about who can see you or not.

And if you really want to stay safe, you're forced to do a lot of walking a lot of crouch-walking a lot of huddling in a quiet corner, watching as icons on the real-time map flit about, waiting for an opening.īoth Contracts and Blood Money used a vastly more forgiving version of the same system. Stealth in Silent Assassin is more of an awkward dance, of hugging walls, and backtracking, and skirting around enemies in the hope that they won't think that you don't belong. The upshot is it's a very frustrating game, where every new guard encounter could ruin your plan for no reason you can hope to identify. That certain characters have an easier time identifying 47 suggests that there is some logic to how suspicion works, but good luck figuring it out as you play. What if 47 just really needed a bathroom break? This is no way to run a workplace. A quick jog and the guns are immediately drawn. And god help you if anyone catches you running. But if you reload and walk down the same corridor in the same way, they'll let you go about your murderous business. Sometimes a guard will spot you as you pass them in a corridor. 47's disguises aren't perfect-he's still a bald guy with a barcode on the back of his head-so the possibility of being rumbled does add some tension to a level.īut it's wildly inconsistent. About the nicest thing I can say about it is that I can see what IO were trying to do. The main culprit here is the suspicion meter, which was another new feature for Silent Assassin.
